Braydon
Beaulieu is a freelance game designer, narrative designer, writer, and
editor. He studies creative writing, poetics, games, and science fiction at the
University of Calgary as a doctoral candidate. His creative work has appeared
in Matrix Magazine, Broken Pencil, and the Windsor Review, and in the anthologies Those Who Make Us: Canadian
Creature, Myth, and Monster Stories and The Calgary Renaissance. He has also
published five chapbooks with various micropresses. His most recent critical
work has appeared on First Person Scholar and in FreeFall Magazine, and in 2016 his essay "Dystopoetics: The
Broken Dream of Conceptualism" earned him a nomination for the Emerging
Writer Award from the Alberta Magazine Awards. He lives in Toronto.
Where
are you now?
I'm enrolled in the
PhD program in English at the University of Calgary, where I'm studying
creative writing, poetics, science fiction, and games. I'm living in Toronto,
though, with my partner Lindsay and our two cats, Salem and Azazel. In 2017, I
broke into the game industry on a freelance basis, editing five tabletop RPGs,
designing the alternate-reality game (ARG) "Waking Titan" for No
Man's Sky at Alice & Smith, and designing escape games at Secret City
Adventures. It's been a fantastic year, I've learned a lot, and I'm
excited to see what 2018 has in store.
What
are you reading?
I just finished reading Blindsight, by
Peter Watts, and have started its sequel, Echopraxia. Amazing works of
science fiction. In Blindsight, Watts proceeds from the premise that
vampires existed in human prehistory, and we've resurrected them. Now, a
vampire leads a deep-space exploration team, his undead body optimized for
space travel. It's a premise for explaining the capacity for cryogenic freezing
and the temporal commitment required by space travel, so elegant that I'm
surprised that this is the first time I'm seeing it in science fiction. My
summary doesn't do it justice — you've got to just read the books.
Next up: full-metal indigiqueer, by
Joshua Whitehead.
What
have you discovered lately?
Since my candidacy
exams, I've been battling mental illness and exhaustion. I found that
after reading about 150–200 books in the space of a year, I lost my love for
reading — the whole reason I study English in the first place — partially as a
result of these two struggles. This year, I've rediscovered my love for
reading, which has been amazing. To feel excited at the prospect of opening a
book again, to become enthralled by its contents instead of feeling like I have
to either slog or skim… it's been overwhelming to experience these positive
emotions again.
Where
do you write?
Wherever, honestly.
What
are you working on?
A few things.
1.
My
dissertation, which is a collection of interconnected short stories and poems
in science fiction. These stories all centre around the concept of language
loss as a series of characters experience the fallout from a first contact
incident in a zoo.
2.
An
alternate-reality game (ARG) in partnership with Useful Splendor, about
artificial intelligence.
3.
A
super-secret game project that no one knows about yet, but which I'm hoping to
release mid-2018.
4.
Freelance
work in game design, narrative design, writing, editing, and research — hire
me!
Have
you anything forthcoming?
I'm just getting back into the swing of
my practice, so I'll have new submissions of poetry and fiction out soon. As
far as my professional work goes, keep your eyes peeled for Secret City
Adventures' announcement of their new escape game in Toronto — I worked on the
game on contract with them, and it's going to be a lot of fun!
What
would you rather be doing?
It's not a matter of what I'd rather be
doing, but where I'd rather be along the road. I should be done my PhD at this
point, according to my younger self's plan, but my battle with mental illness
has set me back a great deal by affecting my productivity, my passion, and my
perseverance. I want to have published more fiction and poetry, to have
designed more games, to have designed games on bigger teams. I feel my ambition
returning, but with its return comes a distinct flavour of sadness, for my pace
and for my failures. I always saw myself being more accomplished than I am
now, which is not to belittle what I have accomplished, but to remark on
how I've had to change pace in the last few years. And that it's okay,
too — it's okay to take care of oneself, to take time, to ask for help and to
slow down. Would I rather be touring around the continent promoting my
bestselling book(s), while also designing critically-acclaimed games at some
AAA studio and running a chapbook micropress for experimental literature
or some shit? I mean, yeah, sure. But I also love what I am doing
and respect the path that I, personally, need to walk to get where I'm
going. And I am just so, so grateful for the people who are walking it
with me.
ERASURE: A Short Story, published by above/ground press in 2016
ERASURE: A Short Story erases content from pages of Batwoman: Elegy to create a new narrative from the remains.
ERASURE: A Short Story erases content from pages of Batwoman: Elegy to create a new narrative from the remains.
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